They will look mostly correct with the F3 preset, but not with any other convergence. The Colosseum and Duel Field stages have TVs. You can still edit those texts without problems. Somehow, the Network -> D-Code Edit -> Title and Quick MSG texts (also the Duel Field stage text) are invisible when the main HUD shader is used in the fix. If you find that annoying, use the F3 hotkey to have most of the interface at screen depth, or just play those parts in 2D. Some effects in the story mode (visual novel parts) add depth to a layer on top of previously added depth for another effect (transitions, some black and white moments, etc). That means that if you walk near the corners of the screen you will see that it's at a slightly different depth. The Izayoi sword trail effect doesn't have the same depth information as the sprites, so it can only be at the sprites base depth. Bloom leaks no more at the sides of the screen (it was a side effect of putting some HUD/Izayoi effects at depth). The steps switching will be less noticeable if you use the low convergence preset. Also, in this fix sprites can have variable depth that depends on their shader depth value, in 19 manually calculated steps (for camera zoom in and zoom out). All characters and their effects (reflections, lighting, transparency) at depth, depending on separation and convergence. All HUD/movies/interface at the sprites base depth for consistency (it depends on separation and convergence). Use 1920x1080 in fullscreen now.įor game versions v1.03 and below, the fix was this file.įor game version v1.04, the fix was this file.įor game version v1.05, the fix was this file.įor game version v1.06, the fix was this file.įor game version v2.00, the fix was this file.įor game version v2.00 Hotfix 1, it was this file. This new version of the game fixed the exclusive fullscreen problem. I have updated it in the installation steps (it also includes extra depth steps imported from the updated Chronophantasma Extend fix). No new screenshots in this post.Īs of game update v1.04, the game now uses the D3D9EX API and it also broke the main characters sprite shader. The new download link is in the installation steps. I had to fix some HUD elements for higher than 1080p resolutions and also character sprites. The game has received a new update (v1.05) on, with new graphics options (like native 2560x14x2160 rendering, as well as sprites filtering options) that broke the fix. (OLDER) NEWEST UPDATE, IMPORTANT (v1.05)!!! The newest fix is in the installation steps, as always. This time I had to fix Arakune again (it was unaffected by the sprite blurring options before). Download the fix in the installation steps, as always.Īnother game update. I currently don't have the Jubei DLC, but I hope it doesn't need a fix. With the 2.0 version of the game (that introduced Jubei as a playable character), I needed to fix an HUD shader related to the freeze time ability of Izanami. This patch broke the main characters shader, so I fixed it again. Download the fix in the installation steps, as always. Today () a new update has been released that fixed some bugs (like the stages with TVs). (OLDER) UPDATE FOR v2.00 HOTFIX (LET'S CALL IT v2.01)!!! With the new patch (), I found that the game broke again the characters eyes (when blinking) shader. UPDATE FOR v2.00 HOTFIX 2 (LET'S CALL IT v2.02) I have put a lot more time and effort than in the fix of the previous games. 3D Vision fix for BlazBlue Centralfiction.
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