1/10/2024 0 Comments Identify dnd forgotten realmsWhatever the general level of vampire knowledge is, that doesn't have to mean much for a specific group of characters. Living in Baldur's Gate probably gives a person access to a greater variety of information about the world than living in a pastoral village does. While there are certainly ways to transmit information quickly in most D&D settings, there is probably not an equivalent to the internet or blockbuster fictions. So even if a threat is known to exist, knowing it is one you're likely to encounter in the near future doesn't guarantee that a person will know how to deal with it. Many people go camping but wouldn't know what to do if they run into dangerous wildlife like wolves, bears, or mountain lions. A lot of people know first aid procedures, but many do not- it's entirely possible that a person could have a heart attack in the middle of a crowd of people, and none of those people know CPR. Regarding useful knowledge of things which actually exist demonstrates similar disparities. Not only are there almost certainly people in the real world who don't know all of the standard vampire tropes, there are also disagreements over what counts as a trope and what doesn't (is Dracula the only canonical source of information, or True Blood, or monster stories about vampires from antiquity? Some combination?). It may help to work this out with your players in advance of their finding any clues or use dice to determine it, rather than make an arbitrary call on your ownĪpplicable knowledge is wildly uneven in the world. So I was hoping that I could justify - at least to the players - that their characters are actually learning something new, although it is obvious to the players themselves.Īlmost certainly a varying amount is known by different people. However, that knowledge is quite meaningless if the characters already knew/know that vampires, in general, are weak to sun blades, any way, and borderline useless if the characters already possess the Sunsword (so it doesn't even tell them the sword exists). when the Tome of Strahd tells them he is affraid of the Sunsword. I want to understand/know this because the adventure has a handful of situations where the characters are given such pieces of information, e.g. I am running CoS with a very open mind on metagaming anyway. Note: To clarify, my intention is not, in any way, to stop players from using such knowledge. Being 1st level adventurers, they obviously never faced a vampire, but how likely is that they read books about it, heard about it in random tavern chitchats or obtained such knowledge in some way?Īs an example of why this question matters: would it be obvious that a sun blade (especially the Sun Sword) is extremely useful against vampires (especially the sunlight property)? Would they think about bringing him or any other vampire to a river? I was wondering how much they should know about vampires before going to the adventure. The reason I am asking such question is that I am currently running Curse of Strahd (5e), and the characters in my party were brought to Barovia from the Forgotten Realms. So, the underlying question here is: how much knowledge about vampires do adventurers or regular people in the forgotten realms have? Do they know their weaknesses (sunlight, running water, stake in the heart.), their reproduction mechanics, their feeding habits?
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